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Dwarven List
Heroes | Units | Buildings | Upgrades | Powers

Heroes

Gimli - $3000

Damage: Same as current Gimli
Health: Same as current Gimli
Abilities

Level 1 - Axe Throw
A medium ranged attack

Level 2 - Leap Attack
Jumps to a nearby area, crushing enemys that are too close to his landing place

Level 5 - Slayer
Doubles Gimli's attack speed and triples his damage for 30 seconds

Level 6 - Moria's Lesson
Increases Gimli's attack vs. heros by 200% and also increases his defence vs siege, fire and magic by 200%

Level 9 - Dedication
Makes nearby units immune to fear.


Balin - $3000

Damage: 40-120
Health: 1000-2400
Abilities

Level 1 - Leadership
Provides a 150% armor bonus.

Level 4 - Kings Forge
Gains 1000 resources instantly

Level 5 - Rage of Moria
Increases Balin's and nearby units rate of attack by 100% and their attack by 75% for 30 seconds

Level 7 - Battle Cry
Makes enemy units flee in terror

Level 10 - Defiance
Grants balin a 500% attack bonus and a 90% armor bonus against uber units

 

Gloin - $2500

Damage: 30-110
Health: 800-2100
Abilities

Level 2 - Toggle Mode
Toggles between attack and defence mode

Level 4 - Battle Cry
Makes enemy units flee in terror

Level 5 - Killing Zone
Increases Gloins attack speed and damage for one minute while attack mode is active

Level 7 - Craftmaster
Increases the resource gathering reate of nearby resource buildings as a passive ability

Level 10 - Erebors Son
Makes Gloin immune to magic damage while Defense mode is active

Durin VII - $2400

Damage: 30-100
Health: 750-1950
Abilities

Level 1 - Axe Throw
Medium ranged attack

Level 3 - Leadership
Provides an extra 20% attack and 50 % defense to nearby units

Level 5 - Earth Shatter
Durin strikes the ground knocking back nearby foes

Level 7 - Dwarf Lord Charge
Similar to Theodens Glorius Charge

Level 10 - Balrogs Gambit
100% damage to Balrogs

Oin - $2000

Damage: 20-95
Health: 500-1750
Abilities

Level 1 - Toggle Weapon
Toggles between crossbow and dual axes

Level 3 - Dwarven Fury
Increases Oin's damage by 100% for forty seconds

Level 4 - Dual Axe Throw
A medium ranged attack that targets two foes

Level 7 - Haste
Increases Oin's rate of attack by 150% for 30 seconds

Ori - $2000

Damage: 20-95
Health: 500-1750
Abilities

Level 1 - Toggle weapon
Toggle between bow and sword

Level 3 - Pin
Immobilizes an enemy hero for 30 seconds

Level 4 - Venerable Archer
Gives targeted axe throwers experience

Level 6 - Runed Arrow
A powerful ranged attack

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Units

Adventurer - $75

Damage - 10
Health - 30
Build Time- 4 seconds

Solo scout archer

Warrior - $200

Damage - 30
Health - 100
Build Time- 12 seconds

Dwarven basic infantry

Axe Thrower - $350

Damage - 50
Health - 80
Build Time- 10 seconds

Dwarven ranged infantry

Halberdier - $300

Damage - 30
Health - 100
Build Time- 12 seconds

Infantry capable of useing Halberds

Hammerman - $400

Damage - 60
Health - 200
Build Time- 35 seconds

Seige infantry. Armed with a hammer

Khazad Guard- $500

Damage - 80
Health - 240
Build Time- 35 seconds

Elite infantry unit. Armed with a heavy axe

Dragon Slayer - TBA

Damage - TBA
Health - TBA
Build Time- 45 seconds

Miner - $50

Damage - 10
Health - 20
Build Time- 2 seconds

Resource gatherer unit of the dwarves

Repeating Crossbow - $600

Damage - 50
Health - 250
Build Time- 30 seconds

Ranged siege weapon. Weak but fast.

Beorning - Summoned by Power

Bear Form
Damage-110
Health-600

Human Form
Damage-60
Health-220

Abilities
Deadly Slash
Knocks over several foes in front of it with one huge sweep of his claw.
(Only available when the Beorning is in the shape of a Bear)

Skin Changer
Changes the form of the Beorning.

Healing Herbs
Allows a Beorning, while in human form, to mend the wounds of nearby units.

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Buildings

Mountain Citadel - Center of Base
Does not gain rank
Builds Heroes

Quarry - $300
Is built on Settlement plots and Wall plots exclusively
Gathers resources
Builds: Miners
Reduces cost of structures
Upgrades: Strengthening

Blacksmith - $400
Gathers resources (iron)
Reduces cost of upgrades
Upgrades: Veterans of Moria (Level 2), Dragon Helms (Level 2), Mithril Plating (Level 2)

Well - $200
Does not gain rank
Can be built on Settlement plots
Heals nearby units

Heroic Statue - $150
Does not gain rank
Leadership bonus to nearby units
Reduces cost of heroes

Dwarven Hall - $400
Builds: Adventurer (Level 1), Warriors (Level 1), Axethrowers (Level 2), Hammerman (Level 3), Khazad Guard (Level 3), Dragon Slayers
Upgrades: Dwarf Cloak (Level 2)

Factory - $2000
Builds: Repeating Crossbows (Level 1)
Upgrades: Fire Bolts (Level 2)

Keep - $800
Does not gain rank
Defends with arrow attack

Sentry Tower - $150
Does not gain rank
Is built on Sentry Tower base plots exclusively
Defends with arrow attack

Mountain Wall - Border of Base
Does not gain rank
Builds: Postern Gates, Quarries

Postern Gate - $300
Does not gain rank
Acts as a gate
Is stealth

Ward - $500
Does not gain rank
Built on Settlement plots exclusively
Removes all leadership bonuses from nearby enemy units

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Upgrades

Mithril Plating - $1000
Can be given to Warriors, Axethrowers, Hammermen, and Khazad Guards, and Dragon Slayers
Grants 90% defense increase
Gives the upgraded units a latticing of silver across their burnished armor

Veterans of Moria - $600
Can be given to Warriors, Axethrowers, Hammermen, and Khazad Guards
Ranks a battalion to Level 2
Creates a Banner Carrier unit who holds a banner aloft and can attack with a sword when threatened

Fire Bolts - $800
Can be given to Repeating Crossbows
Grants 300 points of fire damage added to normal attack
Gives the upgraded units flaming bolts to use as weapons

Strengthening - $2000
Grants 75% health increase to Walls and Gates
Turns the upgraded buildings darker in color and places tall metal spike palisades around the outside edge of the upgraded Walls

Dragon Helms- $800
Can be given to Khazad Guard
Grants the Khazad Guard an immunity to fire (fire arrows/fireballs etc)
Also grants the Khazad guard a 50% defense increase against arrows, and a 20% increase in defense overall.

Dwarven Cloak- $300
Can be given to Dwarf Adventurers
Grants Adventurers a cloak that enables them to blend into there environment for a short period of time. While cloaked they are unable to move or attack.

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Powers

Hold Fast
Purchase Cost: 1
Level: 1
Effect: Grants a 100% armor increase to allied units within the target area for twenty seconds

Heal
Purchase Cost: 1
Level: 1
Effect: Heals all units within the small target radius to full health

Moria Axe
Purchase Cost: 4
Level: 2
Effect: All dwarf heroes armed with an axe have their attack increased by 75% and can hit multiple targets with one swing of his weapon, and causes their axe to glow faintly red

Summon Dale Allies
Purchase Cost: 3
Level: 2
Effect: Summons three battalions of Bowmen to the targeted area; they will fight for you for a minute and forty-five seconds or until they all die

Summon Beorning Allies
Purchase Cost: 6
Level: 2
Effect: Summons six Beornings to the targeted area; they will fight for you for three minutes or until they all die

Dwarven Catapult
Purchase Cost: 11
Level: 3
Effect: A huge Dwarven Catapult fires from off the map, and a huge boulder falls down at terminal velocity straight onto the target radius, shattering and dealing massive siege damage to all affected

Valor of Erebor
Purchase Cost: 8
Level: 3
Effect: All allied units and buildings have their defense increased by 400% for twenty-five seconds

The Seven Clans
Purchase Cost: 14
Level: 4
Effect: Summons six battalions of Dwarves from different clans

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